/*
 * This file is part of aion-unique <www.aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;
import com.aionengine.gameserver.skillengine.model.Effect;

import java.util.Collection;

/**
 * @author Avol, ATracer
 */
public class SM_ABNORMAL_STATE extends AionServerPacket {

    private Collection<Effect> effects;
    private int abnormals;

    public SM_ABNORMAL_STATE(Collection<Effect> effects, int abnormals) {
        this.effects = effects;
        this.abnormals = abnormals;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(abnormals);
        writeD(0);
        writeH(effects.size());

        for (Effect effect : effects) {
            writeD(effect.getEffectorId());
            writeH(effect.getSkillId());
            writeC(effect.getSkillLevel());
            writeC(effect.getTargetSlot());
            writeD(effect.getRemainingTime());
        }
    }
}
